If I had
to design an app that provided some sort of utility to the general public, that
would make everyday life a little more simple, I would design an app that would
function as a middle man or secretary if you will for all of your mobile apps
and games. If you’re like me and you play multiple mobile games, or at least
have a bunch of mobile games downloaded (whether you play them or not), we’ve
all received those annoying notifications from our various mobile apps and
mobile games. They can become really obnoxious especially if you’re getting
multiple notifications from multiple games all day. For example: you may be in
a class or expecting a call or text, it can be really irritating when your
phone goes off, only to check your phone and find out it is only a stupid
notification from one of your mobile games telling you that your gems are full
or whatever it may be. This is even worse when it is coming from multiple apps
at once. Now I know that you can turn off these notifications but what if you
don’t really want to do that? What if you just wish there was a way to manage
these notifications? Well I would invent an app that would do just that. The
Mobile App Middle Man or the Mobile App Secretary would be an app that you
could go too if you wanted to check out the progress of all of your mobile
gaming resources all in one place. You also wouldn’t have to deal with all of
the annoying notifications because they would all be sent to the app. This
would be the app that I would create if I had to make an app using no market
research.
Wednesday, April 27, 2016
Wednesday, April 20, 2016
Week 3 EOC 2: My Demographic
In the book Marketing: An Introduction, in chapter 3
they discuss the topic of Demographics. The current demographics in today’s
society are the Baby Boomers, Generation X, and the Millennials. Baby Boomers
consist of about 78 million people; this generation began after World War II
and lasted until 1964. Generation X is the generation that followed immediately
after the Baby Boomer generation; this generation started in 1965 and ended in
1976 and consists of roughly 45 million people. The last generation the
Millennials, began in 1977 up until 2000; it is by far the largest generation
containing approximately 83 million people. I just so happen to be one of these
people. So I wanted to know how the book portrays Millennials and how accurate
I feel they portray my generation (as a member of it). One of the major things
they discuss about the Millennials is their “utter fluency and comfort with digital technology” (Pg. 73). I
would have to agree with this, as a millennial we have much more success when
it comes to learning and adapting to technology vs. the previous generations.
They continue to state, “They don’t just embrace technology, it’s a way of
life. The Millennials were the first generation to grow up in a world filled
with computers, cellphones, satellite TV, iPods, and online social networks.” I
do agree with this statement as well, however I don’t think that this is the
case with all Millennials. Yes, the Millennials that grew up in the latter
years are raised with technology but people back in the early/beginning years
on the Millennial generation probably didn’t have the same privileges. Overall,
I think that the book does a fairly good job of identifying the main attributes
of the Millennial generation and adapting their market strategies to fit our
demographic.
Week 3 EOC 1: For Profit Organizations That Give Back
When most of
us think of “for profit” companies we picture companies that are run by a CEO
corrupted by greed. It is easy to think of these companies having a sole
purpose of raking in as much money as possible. However, there are several “for
profit” companies out there that give away a tremendous amount of their profits
to charities and people that are in need. There are many companies out there
such as Tom’s that give away one product to someone in need, for every product
purchased; but what about companies that aren’t built on that similar form of
mission statement? One example of a company that wasn’t brought up on the “Tom’s”
style mission statement but still is known for giving back is Kroger’s. According
to www.forbes.com
“Example: In 2010 Kroger,
the Cincinnati supermarket operator, gave away 10.9% of its $589 million in
2009 pre-tax profits, amounting to $64 million”. That is a lot of money! I
personally was shocked to see that Kroger would give 1/10th of their
profits for the year to charity and people in need. “Forbes put
together two lists. The one we think is most meaningful: The companies that are
most generous in their cash donations as a percentage of pre-tax profits.
Kroger tops that list.” According to Kroger’s vice president of
corporate affairs, “Lynn Marmer, $40 million of Kroger’s cash giving flows
through a 15-year-old community rewards program, where shoppers who carry Kroger’s
loyalty cards name a local charity they want to support. Kroger then gives
2%-5% (determined by local stores) of each shopper’s bill as a cash
contribution to the school, church, or community group chosen by the customer.”
I think this is a very generous way that Kroger chooses to benefit society. The
money goes to charities and non-profits that the customer chooses.
Wednesday, April 13, 2016
Week 2 EOC: Boston Consulting Group: Video Games
There
are many game systems that have risen to the surface in the last 50 years.
These game systems have come from companies such as Playstation, Xbox,
Nintendo, and etc. So what are some examples of these game systems and how are
they doing in the market place as of right now? In my personal opinion, out of
the many systems available to people today, the Wii most definitely would be
considered a “dog”. When Nintendo released the Wii, it was a new innovative
experience. They are responsible for making motion sensor technology more
popular in video games. At the release of the Wii I feel like it was a real
question mark for Nintendo; that sadly didn’t do much. Another system Nintendo
has come out with is the Nintendo 3DS. The 3DS, in my eyes would be a question
mark. According to http://www.digitaltrends.com
“Nintendo surprised industry watchers today by
announcing it has sold
4.5 million units of
the Nintendo 3DS in the United States in the first year since its
introduction.” However, regardless of the surprising success in its first year
the DS systems never really seem to go anywhere. Nintendo is always making
another DS system, but this one has seemed to shock the community with its
success so it may continue to shock us in the future. I think the ultimate cash
cows of the video game industry have to be the PS4 and the Xbox One. My
reasoning for this is because the ps4 and the xbox one have nowhere to go.
Everyone wants one and they are capable of playing multiple games but the ps4
and xbox one themselves won’t be going anywhere anytime soon. There is going to
be a PS5 eventually, and the PS4 will have served its purpose. According to http://www.techradar.com ” It
probably won't happen this year, but the PS5 is almost guaranteed to arrive on
shelves eventually. Yep, we'd bet our game collection that the Sony PlayStation
5 is probably in development right now.” It seems as though the PS5 may already
be in the works. Of course at the end of the day, the star will remain the
same. Mobile Gaming, it is a fairly new market for video games and it has
potential for tremendous growth. Games in the app store are fairly cheap but
they sell a lot and are filled with convenient micro-transactions which is the
source of the majority of their money. Just to give you an idea of how
successful mobile games can be, “As of publication,
Apple claims that there are more than 700,000 apps available for its iOS
devices, including the iPhone, with more than 35 billion downloads since the
iPhone's introduction in 2007. While Apple does take a 30-percent cut from all
sales, it has paid over $6.5 billion in royalties to developers.” (http://smallbusiness.chron.com). Overall, I think mobile games take the jackpot. Phones and mobile
devices continue to grow and get more advanced and so will their games.
Wednesday, April 6, 2016
Week 1 EOC: Great Customer Service
As a starting out Audio Student, I was curious about
purchasing microphones and other various equipment that I could play with. I
was referred to a company called Sweetwater. Sweetwater is an online store that
specializes in all things music related, instrument related, and/or pro audio
related. This was really intriguing to me, so I decided to check it out.
Sweetwater had anything and everything that you could think of. They also had
several specials and sales that were going on. One sale in particular was on
some new Blue Encore 100s, these microphones are essentially the Blue brand equivalent
to the Shure SM58, which is basically your standard handheld performance
microphone. The sale was a buy one, get one free sale. I couldn’t believe my
eyes! Two microphones for the price of one was an amazing deal. I was wanting
to purchase a new performance microphone because my band was getting ready to
play shows, not only that but I could use it for several other things. So I placed
the order, they told me that the shipping would take a couple weeks at the
most, I had the microphones by the end of the week. Not only was the shipping
very timely, they assigned me with my own Sound Engineer Tech representative that
I could email if I had any questions or problems concerning the product and/or
anything else I was curious about. Along with the package I received a massive
catalog of all the products they were selling which included several specials
and deals that were on the products. My decision to use Sweetwater was a
success and a very pleasant experience. I was very impressed with the quality
of the service and how caring and considerate the employees were to me as a
customer. “Taking good care of
customers starts with a deep-down, customer-focused culture.” (Marketing: An Introduction) P4. I
personally think Sweetwater functions off a similar mindset. Their workers are
all professionals and experienced within the culture of all things Audio
related and they are very helpful.
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